Post by Jeff on Feb 18, 2008 0:20:20 GMT -5
The Premise
This is an individual game (as in no Tribes) and each player is a 'link' in a chain. Every round we'll be having a contest to see who will be Chain Leader. That person will start off the Chain Breaking Ceremony. They will pick one person to be saved from elimination. That person will pick another person to be saved, and so on, until only one person is left. That person is eliminated from the game.
When we reach 9 players, eliminated links become part of the Jury which will decide which of the 2 last players will win.
The Catch!
Sounds easy? Don't be fooled! The catch is there are certain people that you will NOT be allowed to pick on certain weeks. Every week except the first and the week with the Final Three will feature at least one such restriction. The basic rule is that you can not pick the same person for back-to-back-weeks. So, if you picked Bob for the Week 2, you couldn't pick Bob for Week 3, but you could again for Week 4. Other rules include:
- Ultra-Restriction Week, where you cannot pick the person that picked you or the person that you picked last week.
- Basic Squared, where you cannot pick the person that you picked last week or the week before that.
- Reverse Basic, where you cannot pick the person that picked you last week
This lends itself to some strategy, because the person that was picked last could, in most cases, pick anybody! He or she didn't get to save anyone. Another cruel piece of strategic advice portrayed in an example.
Some week: Basic: Isabel picks George picks Bill picks Sarah picks Ollie, Yvonne is out.
Week after: Basic: Sarah picks Bill. Bill can choose any remaining player, as the person he is restricted to pick is already safe and can't be chosen anyway. However, he knows that if he chooses Isabel, George will automatically be out because Isabel is restricted to pick him again. Ollie could save Isabel or George and George could save Isabel or Ollie. Bill decides to pick Isabel. Isabel must pick Ollie, and George is eliminated. Just like that.
Changes from Previous Seasons
The way Chain Break Ceremonies has been altered this game to avoid the extremely long Chain Break Ceremonies from previous seasons.
In this season, players must send me a preference list of who they'd like to choose each round and after 48 hours, I will take all the lists sent to me by the players and type up the Chain Break Ceremony. If a player does not send me his/her preference list in the alotted time, I will move to a back-up list that should be posted at the beginning of the game in that player's confessional. That player may alter their back-up list whenever they want, but it must be there. If a player missed the preference list during the alotted 48 hours and does not have a back-up list, then he/she will be considered inactive and immediately removed from the game (I don't care how far in we are).
If you would like to join, then please go to the site listed in the link at the bottom of this post, register an account and post a message officially joining the game. This game is being run off-site so hosts at RGO can retain hosting powers, but still be able to join games.
I will be accepting roughly 14 players. The number can go higher or lower (but not by much) depending upon interest.
Here is the site: chainlink3.proboards66.com/index.cgi
This is an individual game (as in no Tribes) and each player is a 'link' in a chain. Every round we'll be having a contest to see who will be Chain Leader. That person will start off the Chain Breaking Ceremony. They will pick one person to be saved from elimination. That person will pick another person to be saved, and so on, until only one person is left. That person is eliminated from the game.
When we reach 9 players, eliminated links become part of the Jury which will decide which of the 2 last players will win.
The Catch!
Sounds easy? Don't be fooled! The catch is there are certain people that you will NOT be allowed to pick on certain weeks. Every week except the first and the week with the Final Three will feature at least one such restriction. The basic rule is that you can not pick the same person for back-to-back-weeks. So, if you picked Bob for the Week 2, you couldn't pick Bob for Week 3, but you could again for Week 4. Other rules include:
- Ultra-Restriction Week, where you cannot pick the person that picked you or the person that you picked last week.
- Basic Squared, where you cannot pick the person that you picked last week or the week before that.
- Reverse Basic, where you cannot pick the person that picked you last week
This lends itself to some strategy, because the person that was picked last could, in most cases, pick anybody! He or she didn't get to save anyone. Another cruel piece of strategic advice portrayed in an example.
Some week: Basic: Isabel picks George picks Bill picks Sarah picks Ollie, Yvonne is out.
Week after: Basic: Sarah picks Bill. Bill can choose any remaining player, as the person he is restricted to pick is already safe and can't be chosen anyway. However, he knows that if he chooses Isabel, George will automatically be out because Isabel is restricted to pick him again. Ollie could save Isabel or George and George could save Isabel or Ollie. Bill decides to pick Isabel. Isabel must pick Ollie, and George is eliminated. Just like that.
Changes from Previous Seasons
The way Chain Break Ceremonies has been altered this game to avoid the extremely long Chain Break Ceremonies from previous seasons.
In this season, players must send me a preference list of who they'd like to choose each round and after 48 hours, I will take all the lists sent to me by the players and type up the Chain Break Ceremony. If a player does not send me his/her preference list in the alotted time, I will move to a back-up list that should be posted at the beginning of the game in that player's confessional. That player may alter their back-up list whenever they want, but it must be there. If a player missed the preference list during the alotted 48 hours and does not have a back-up list, then he/she will be considered inactive and immediately removed from the game (I don't care how far in we are).
If you would like to join, then please go to the site listed in the link at the bottom of this post, register an account and post a message officially joining the game. This game is being run off-site so hosts at RGO can retain hosting powers, but still be able to join games.
I will be accepting roughly 14 players. The number can go higher or lower (but not by much) depending upon interest.
Here is the site: chainlink3.proboards66.com/index.cgi